Resume
20+ Years of Crafting Interactive Experiences
Experienced software engineer and leader, specializing in gameplay systems, optimization and developer productivity.
Work Experience
- Built and integrated the in-game chat system frontend for War of Nova, that supported real-time communication for 200+ concurrent users
- Designed and implemented various UI components, including menus and popups for optimal User Experience (UX)
- Hatchlings (WebGL) optimization, improved load time by 40% and reduced memory usage by 30%
- Conducted exploratory R&D on topics such as Web3 integration and Unity post-processing techniques to see if these can be used in our products
- Lead the programming of 4 mobile casual games from start to release as well as several unreleased titles
- Architect and build systems to make sure the project is well organized and easy to maintain
- Optimized games on the target platforms to achieve the best possible performance
- Developed a reusable Unity game library and tools that help streamline development across teams
- Integrated PlayFab as the backend to support our games which improved our ability to support live operations for released titles
- Manage the engineering department
- Ported 5 C++ PC games to iOS, and released to the App Store
- Developed, maintained and owner of the shared iOS codebase, so that each new port can be done faster, better and less defects
- Developed a new strategy game intended for iOS (unreleased)